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Scenes

The five built-in SOLID-mode scene tiles — movie, game, music, chill, read — with their exact RGB and brightness values.

LumaSync ships with five built-in scene tiles that drop you into SOLID mode with a pre-set colour and brightness. Clicking a tile pushes the same RGB + brightness frame to both USB and Hue simultaneously; there is no per-target override on scenes.

The catalog

Scene RGB Brightness Typical use
movie 217, 82, 30 (warm amber) 0.85 Film watching, ambient fill
game 102, 180, 255 (cool blue) 0.90 FPS / competitive sessions — the brightest default
music 255, 106, 136 (pink) 0.90 Listening sessions, saturated
chill 255, 200, 96 (gold) 0.75 Work / reading light
read 76, 173, 112 (green) 0.75 Low-strain reading

The tiles live under the mode switcher in both compact and full windows. Picking a scene doesn’t change what “Ambilight” does — it’s a one-click alternative to building a Solid-mode colour by hand.

How scenes fit the mode model

LumaSync’s mode contract is a closed enum with three values:

LIGHTING_MODE_KIND = {
  OFF: 'off',
  AMBILIGHT: 'ambilight',
  SOLID: 'solid',
} as const;

Scenes are presets on top of SOLID. Clicking a scene tile:

  1. Flips the current mode to solid if it wasn’t already.
  2. Sets the solid-mode payload to the scene’s RGB + brightness.
  3. Debounces at ~50 ms so the USB serial link and the Hue stream each receive a single update.

Switching scenes is instantaneous — no stream restart, no flicker.

What is not available in v1.5.4

User-named custom presets (saving your own) are not available in v1.5.4. The five built-in tiles are the complete scene catalog. If you want a “movie mode” colour you like better than the default amber, the workflow is:

  1. Pick Solid mode directly and fiddle the RGB + brightness until it feels right.
  2. Write the values down.
  3. Reenter them manually next time.

A save-your-own preset system has been discussed but is not shipped and does not have a release target. Treat the five built-in scenes as the full feature set.

Scenes versus Ambilight

Scenes are static colour. They don’t sample the screen. If you want colour that tracks on-screen content, that’s Ambilight mode — see Screen capture and Ambilight tuning.

A common pattern: Ambilight during an action-heavy scene, flip to the chill gold scene during credits or to read.

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